12 Tips e-Learning Content Development for your LMS platform
Here at TheLearning LAB, we know what it takes to build an excellent LMS e-Learning platform and e-learning content development that is both user-friendly and easily updated and maintained.
Being an e-Learning Agency is one of the pivotal services we offer our clients, as there is nothing more integral to e-Learning than communication and social connectedness.
We want to give our clients the very best, and that means providing them with the tools required for them to voice their needs with regards to one of our specific areas of expertise. The concept of e-Learning is one of those areas, so our team of specialists at our e-learning LAB head office in Geneva, Switzerland, have put together a list of essential concept to know when you’re considering creating an e-Learning platform for your organisation.
Once you know what it is you want to offer learners, you can safely entrust the task of designing, constructing and implementing your e-Learning platform to us!
So, sit back and read through this guide to essential e-Learning Content Development for your e-learning platform to give yourself the vocabulary and understanding you need to find out exactly what it is you want your platform to provide and achieve.
Are you looking to educate your staff on certain e-learning topics? Is the aim for it to be an educational opportunity which you open up to your fanbase? e-Learning is known to be a cost-effective, adaptable and versatile method of transmitting knowledge to staff, students and any other interested parties, and if your organisation isn’t using it yet, it should strongly consider it!
Starting with the essence of e-Learning content development, we’ll explore types of e-learning and how these translate into the active creation of an online LMS e-learning platform tailored to your needs, so you know how to communicate your aims during the creation of a platform.
We need to know what you need, so we can help you make your vision come to life!
1. Blended Learning
Blended learning is an approach combining the use of online educational materials and e-learning interactions with a traditional classroom-based setting.
If your organisation wishes to run workshops or training days alongside the LMS e-Learning platform, then achieving a balanced blended learning environment is your goal.
Whether you only do one workshop every six months to a year, or whether you wish to have a quarterly content recap session to maintain your organisation’s high standards, we can help you design your LMS e-Learning platform to accommodate the desired rhythm.
2. Active Learning
Active learning involves a high level of participant contribution to the educational process. Group discussions, hands-on activities, interaction through examples and the frequent encouraging of participant questions are all part of the active e-learning process, whereas in passive e-learning settings the students are simply lectured at.
This constant feedback and communication loop between the educator and learners provide a clear picture of the learners’ levels of understanding of the topic.
On an e-Learning platform LMS, in the logistical sense, this can mean having discussion forums, quizzes, submission portals for assignments, a catalogue of student email-addresses to encourage interconnection, and more.
3. Synchronous Learning
Synchronous learning is involved in learning events, either online or offline, which see a group of students come together at the same time to follow a course.
This can be in a traditional classroom setting, in a virtual classroom where participants meet at a set time for discussion and e-learning, on Skype, Zoom or through other means of direct communication.
4. Asynchronous Learning
Asynchronous learning, on the other hand, is learning that is done at the pace of each individual, without a dedicated time set for live discussions or lessons.
Both have their merits, and many LMS e-Learning platforms use a combination of the two to encourage both the independent review of information and the sense of togetherness that comes with being part of an actual class of students.
We know how to organise and streamline all types of e-learning, and you can rely on TheLearning LAB to advise you on the most effective learning for you.
5. Microlearning
Microlearning, as the name suggests, is the process of breaking down learning into bitesize pieces through micro-dosing the information into a series of logical topics.
It has been shown to encourage maximum engagement, as the satisfaction of finishing any given lesson encourages participants to continue the e-learning courses. A lesson which takes an excessive amount of time to complete can be discouraging, and the loss of motivation renders the learners less capable of retaining the facts they are provided with.
Its effectiveness is linked to the human brain; our grey matter can generally retain information when it is presented in small doses of up to 5 bits of information at a time and commit these bits from short-term to long-term memory with relative ease.
Overwhelm this system, however, and you begin to see a loss of information before it can be committed to long-term memory. This brings us to the term cognitive load, and therefore straight into the UX-focussed section of this blog post! Vital for E-Learning Session.
6. Cognitive Load
Cognitive load refers to the total mental effort required for a person to process information. When creating e-Learning resources or material, you don’t want your content to create an excessive cognitive load, as every time your Learner has to stop to figure something out when they are processing excess information you provided, they are losing motivation and therefore losing interest in your content. An overwhelmed Learner is an ineffective Learner.
At TheLearning LAB, we know how to structure lessons and include graphics, quizzes, videos and more to minimise cognitive load, apply different learning types as suited for each organisation, and provide users with a positive, rewarding and effective e-learning process.
7. User Experience
The concept of UX, or e-learning User Experience, is a significant factor in e-Learning. You want the content to be as accessible, engaging, effective and enjoyable for the user as possible, and you want the LMS e-learning platform to be easy to navigate, smooth to operate and user-friendly in all regards. The e-learning User Experience is dictated by the User Interface, or UI.
It refers to the product the user interacts with, such as the website as a whole, the mobile application, the video player or other systems used to provide content to the user. Without a solid UI, you won’t have a good UX, and your content, no matter how well-written or interesting, will not be enough to keep users on your LMS E-Learning platform.
At TheLearning LAB we approach e-Learning holistically, meaning that we look at all aspects and ensure an all-around experience for users that is tailored to their needs and leaves them feeling positive about their e-Learning experience.
Good UI, and therefore great UX, results in a much higher completion rate for e-Learning courses material and helps users retain much more of the information presented to them during the course.
Our teams are particularly well-versed in UI and UX, and we constantly collaborate with our clients to make sure they get exactly what they want out of the LMS e-Learning platform, with our know-how to guide the way to the most successful version of their ideas.
The next few concepts in our essentials list all refer to the UX and UI aspect of e-Learning and LMS e-learning platform, giving you the best tools possible to know what you want to offers your e-Learners.
8. Content library
A content library is a resource pool including videos, infographics, quiz questions, informational pdf documents, assignments, etc. from which you can easily create new content for an e-learning course (e.g. add quizzes, add a downloadable homework sheet).
Having a solid content library is key to providing users with a good experience on your LMS e-Learning platform, as e.g. randomised quizzes from a pool of questions for users to practice with are an excellent tool for engagement.
9. Gamification
Gamification refers to the application of gameplay elements and mechanics to typically non-gaming activities. Everything from earning virtual badges for meeting set goals, levelling up through collecting experience points and competing with other users are ways in which tasks can be gamified in e-Learning.
As well as encouraging participation and instilling a sense of accomplishment for every virtual badge earned or e-learning lesson completed to obtain points, it provides users with a sense of enjoyment in their learning process.
With our brains becoming accustomed to the instant gratification brought by our fast-paced society, gamification gives e-Learning an edge where it might otherwise be at risk of losing user interest in the long-term rewards of e-learning.
10. Instructional Design
Instructional design is the development of e-learning experiences as well as e-learning materials to help students both acquire and apply the learned knowledge and skills. Instructional design is firmly rooted in theories and models, and this know-how is applied to the design and development of e-learning content, starting with an assessment to determine the aims of the course. The core questions of industrial design are:
A) what can the learner already do,
B) what do we want the learner to know and to be able to do once they’ve completed the course, and finally, how do we get them from point A to point B in as smooth, engaging and successful a manner possible.
At TheLearning LAB we know instructional design, and we will optimise your LMS e-Learning platform and e-learning content development using all the latest angles, theories, and perspectives.
11. Learning Paths
Learning paths are vital to the user experience in e-Learning, as they set out a path for the user to follow in order to reach the aims of the course in a structured and logical manner, setting our course goals and lesson goals. Better yet, a personalised e-learning path provides users with an opportunity to track their personal goals, view their achievements and meet their own needs, because ideally, users would be able to create their own e-learning goals.
Having a varied e-learning path which breaks down content into easy to oversee chunks of information with frequent quizzes and other learning tools increases information recall. And helps users develop their skillset at a realistic pace, fostering a deep understanding of how to actually use the skills and therefore getting the most out of your investment in e-Learning development.
12. Mobile Learning
Mobile learning (or mLearning) is e-learning done on hand-held electronic devices such as tablets and mobile phones, either through applications or dedicated mobile websites.
The approaches for e-Learning and mLearning differ, with e-Learning involving users who sit down behind their computer to commit to their learning, meaning lessons of up to 20 to 30 minutes can flourish, and mLearning often taking place whilst on the go, meaning a shorter lesson time is required.
It is also, evidently, optimised for the smaller screens and there is less content per page or slide, as to not overwhelm the user.
Still with us? Great!
You’ve reached the end of the 12 essential concepts for stepping up your e-Learning game, and we hope you are feeling well-informed and more capable of knowing what it is you want your LMS e-Learning platform to provide for your users.
Our aim was to arm you with terms that would allow your organisation to internally discuss your e-Learning content and platform needs, allowing you to benefit the most from setting up an LMS e-Learning platform once you’re ready to work with an e-learning agency such as TheLearning LAB.
Having a more educated workforce in the specifics of your field means having a more powerful organisation, capable of tackling all the challenges and intricacies of your niche.
When all your staff or members are trained, there are no weak links, and the internal machinery of your business will run more smoothly because of the common understanding of the tasks at hand and the know-how to achieve said tasks developed by your e-Learning courses.
Don’t hesitate to contact us at our TheLearning LAB headquarters to discuss your needs.